Soar is a momentum flying game built for Apple Watch. Dive into a slope to build speed, launch off the crest, and glide as far as the air will carry you. It asks for exactly one input, hold to dive and release to fly, and then spends 17 biomes teaching you how much depth fits inside it.
How Soar plays on Apple Watch
Hold to dive, release to fly. Time each dive so you meet the downslope at full speed: a clean landing slingshots you onward, a missed line sinks you into the grass. Every hill is a chance to go faster, and the difference between a good run and a great one is a few well-timed commitments to gravity.
A world that keeps opening
Soar is built around steady progress. Every run pushes a challenge forward, and finished challenges open the next thing: a new area, a new biome, another of the 17 birds, another track of the soundtrack. You start in the Sunset Fields, then climb through the Clouds toward Space, or dig down past the Underground to the Core. Each of the 17 biomes has its own art, its own music, and its own handling, so the game you are flying keeps changing shape.
Three modes and a daily habit
- Adventure: work through the world, one area at a time.
- Endless: no limits, just distance, chasing your own best.
- Ranked: compete on the leaderboards.
- Daily Flight: one fresh run every day, with a morning reminder on your wrist.
A real iPhone app, and complications you earn
The iPhone companion is not a settings screen: it runs the whole game inside a watch-style display, follows your stats, and plays the full 17-track soundtrack. And every biome you reach puts its artwork on your wrist as a complication for your watch face, 17 in total, all earned by flying.
Soar plays fully offline with no account and no sign-in. It joins Crown Heist under the Crown Games Royal Pass: one subscription unlocks the full version of every Crown Games title, current and future.